#pragma once

class ServerSession;
struct MSG_BASE;

#define Handler_CG_PVP_DECL( p )			static VOID On##p( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )
#define Handler_CG_PVP_IMPL( p )			VOID Handler_CG_PVP::On##p( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )

class Handler_CG_PVP
{
public:
	Handler_CG_PVP(void);
	~Handler_CG_PVP(void);


	Handler_CG_PVP_DECL(CG_PVP_PRESS_KEY_SYN);
};
